#pragma once
#include "GameLoop.h"
#include "MyString.h"

// Keycode
#include <Common/Base/keycode.cxx>

// Class lists
#define INCLUDE_HAVOK_PHYSICS_CLASSES
#define HK_CLASSES_FILE <Common/Serialize/Classlist/hkClasses.h>
#include <Common/Serialize/Util/hkBuiltinTypeRegistry.cxx>

INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT )
{

	GameLoop *g  =new GameLoop();

	g->Run();
}